Hundreds of years have passed since the event called “Endless Winter” had been stopped. The world had forever been changed and with it came great losses. Most of the gods have fallen in the final days of the war. In their place new deities and powers rose up vying for the hearts and minds of the people. The gods that survived had seen their powers diminished. Now the heavens have re-aligned and the old gods that remain have regained their powers (and in some cases taken on the powers of those lost) and others, new gods have joined the ranks of the three pantheons.
Gods of Good
The Gods of Good believe that teaching mortals to love order and law is the way to preserve the Balance. Their combined doctrine is encouragement, nurturing, and love. They defend the world and mortals from evil, but usually through mortals themselves. The Gods of Good were led by Guerra until the Endless Winter. Afterwards, they unofficially follow Lucia, but have no true leader.
Markadian, also known as The Bard King, represents the godly power of inspiration. He encourages souls to rise to greater heights of happiness and beauty. He is the patron of music, art and poetry. He was closely allied with Sinair, and their followers had often worked together. During the events of the Endless Winter he used his music to inspire the gods in their final stand and was there when Sinair perished. It was in that moment that Sinair gave his powers to Markadian.
Markadian, is now also known as the Skylord, represents the godly power of persistence. He believes in the perseverance of the soul. He is the patron of rangers, hunters, and the natural cycle of life and death, abhorring things like undead. He also represents loyalty. Sailors and explorers also honor him, as he is sometimes called the god of the sea.
Guerra, was also known as the “Spear of Justice”, represents the godly power of unity. During the events of the Endless Winter he was one of the first into battle and in those early skirmishes he foresaw his own destruction. Prior to the final confrontation he allowed a part of his essence to enter a mortal woman to which his son Asriel would be born. After a time, growing in strength, Asriel was able to ascend into the heavens in order take his place as the “Sword of Justice”.
Asriel, like his father, encourages the soul to grow as a part of the whole in order to benefit from the strength of brotherhood. He is the patron of soldiers and warriors who fight in order to defeat evil. He promotes courage and justice, and is the spirit of honorable battle. He promotes strength of spirit in times of peace. He is the courageous spirit of bonds among mortals. His warrior priests lead the fights against evil.
Lucia, also known as the Light represents the godly power of restoration. She embraces the soul’s wish to grow and to learn from mistakes. She is the patron of healing, motherhood, and restoring the lost. She actively works to make things right in the world and tries to rid the world of evil with her compassion.
Lucia is constantly loving and protecting to the world. Her nature sometimes conflicts with the violent conditions her faithful encounter, but she has a wide breadth of worship during times of strife. The teachings of Lucia spread even more after the events of the Endless Winter as her healing hand helped restore the world.
Gods of Neutrality
The Gods of Neutrality believe that mortals should exist in harmony with the world and make their own moral and faith related decisions. That makes them both a distant group of gods and an involved one at the same time. They have a strong presence in their particular domains, and keep the world from being in a constant state of conflict between Good and Evil. The Gods of Neutrality reside in the Hidden Vale; it is a place of both shadow and light which meld together in perfection.
Nissa, also known as the Wild One and Mother Nature represents the godly force of instinct. She believes the soul grows by releasing thought and instinct, and giving in to primal urges. She is the power of the natural world and all things wild. She is at one with Ledread, and extends her wrath to those that abuse the world. Nissa is wracked with pain and suffering during times of war, and works in the current world to heal the wounds done to it.
Naugim, also known as the Forge represents the godly force of creation. He desires for souls to grow through crafting and gaining skill. He is the patron of dwarves and gnomes, but also of all craftsmen. He is also followed by gamblers and rogues because they rely on their own talents to change the course of an event. He respects and encourages the power of mortals to shape, build, and produce.
Clastic, also known as the Alchemist or the Flame, represents the godly force of transformation. He promotes the soul to give in to passion and creativity to grow and change. He represents fire, because it is the element that brings change and growth, and it represents the creativity of artists and alchemists. Clastic is chaotic, but does not condone random destruction; instead, change should produce something new. He is the patron of art and alchemy. Legend holds that he gave fire to Naugim for the creation of the world.
Gods of Evil
The Gods of Evil believe that they should direct the fate of mortals. They will willingly turn on one another if necessary. With Zarus, their former leader, dead, they have begun fighting among one another. None of the Gods of Evil have yet to attain the same power Zarus did, although one of them may. The Gods of Evil reside in the lower planes, the source of negative energy, overseeing the forces of wickedness and corruption.
Morrighan, also known as Lifebane, represents the godly force of fatalism. He encourages souls to give up to destiny and fate. Morrighan disdains life, feeling that it is wasted on the people of the world. He prefers to promise “immortality" by making souls into undead rather than letting them pass into the afterlife. Morrighan gains power as people surrender their free will to him. Morrighan sits in the Hall of Soul’s and watches the progression of souls into the afterlife, where he attempts to lure souls into becoming undead. Morrighan is the direct opposite of Lucia as she promotes life and hope. He is in opposition to Nissa, for disrupting the natural order of life.
Oddukel (Orcus, Lucifer)
Oddukel, also known as the Prince of Lies, represents the godly force of exploitation. He influences souls to use every encounter with another person to their advantage. He captures souls who are desiring or despairing to use the misfortune of others to their profit. He is ultimately selfish and cares for no one but himself, and passes that attitude on to his mortal followers. Oddukel constantly attempts to make deals with the other gods, and his lies lead mortals to carry out evil in the world.
Salacia, also known as the Sea Witch represents the godly force of strife. She encourages souls to give into its urges and release anger. She is the unpredictable and embodies storm and raging sea, which is the element she commands over. Her attitude constantly changes, going from calm to raging in a minute. She wants souls to continually cause anguish and anger, so that they remain active and vital, instead of becoming predictable and stagnant. Sailors and mariners try to calm her during voyages so that she does not make trouble for their vessel. She had a special dislike for Markadian, who she sees as her true foe because of his power of the sea.